Design Technology

'Design is not just what it looks like and feels like - design is how it works'  Steve Jobs

 

Subject Leads: Mr Beech (Infant School) and Mrs Risley (Junior School)

 

DT OS.jpgSkills of a great design technology student:

  • Use imaginative and creative thinking
  • Able to identify a need and provide a solution for it

  • Skilful and resourceful in selecting the appropriate tools and techniques to make a product

  • Able to test and evaluate a product and say what they like and dislike about it

  • Resilient and confident enough to take risks and learn from any mistakes

  • Able to make links and apply their learning from other subjects, e.g. science, maths, art and computing

 

Vision.jpgOur vision for Design Technology:

 

At St. Mary's, we  encourage our children to explore their creativity and use their imagination through this inspiring, hands-on and practical subject.  Pupils are given the opportunity to design and make prototypes and products that solve real and relevant problems, within a variety of contexts and while considering the needs, wants and values of a range of users.  Our vision is for them to develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world. Understanding and applying the principles of nutrition and learning how to cook is also a very important element of future wellbeing.

 

Strands.jpgThe key strands for Design Technology are:

  • Design - researching need and existing products, planning, communicating, innovating, developing, use of technology to aid the design process
  • Make - selecting and working with a range of tools, equipment, materials and components to make a quality product/food for an intended purpose
  • Evaluate - compare against designs and plans.  Understand how key events and individuals in design and technology have helped shape the world
  • Technical knowledge - applying their understanding of computing, mechanical systems (e.g. levers, linkages, gears) and electrical systems (e.g. switches, bulbs, motors etc) to their products.  

 

Through a variety of creative and practical activities, pupils are taught the knowledge, understanding and skills needed to engage in and follow the process for effective design technology

 

OS DT.jpg  SM DT 2.jpg  IU DT.jpg

Our Curriculum

kapow.png  

At St. Mary's we follow the Kapow scheme of work for Design Technology. Our curriculum aims to provide a pathway of progression throughout their school journey, giving plenty of opportunities to explore and evaluate existing products and looking at the work of significant designers and creators.

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